Video2Brain: Getting Started with modo 601 (2012)
DVD | ISO | 851 MB | English | VIDEO2BRAIN | Incl. Project Files | Vídeo Training
Trainer: Ellery Connell | Duration: 5 hrs 5 min
Publication date: Jun 20, 2012
Learn the Basics of 3D Design and Animation Video2Brain: Getting Started with modo 601 (2012)
modo is a 3D modeling and design application that can be used to create still and animated images in 3D space. In this workshop author, designer, and educator Ellery Connell introduces you to the modo interface and workflow, teaching you how to create models, textures, lighting, animation, and finished renderings. This course will prepare you for entering the world of 3D in modo or, if you're already familiar with modo, help get you up to speed with the new tools introduced in modo 601.--In this workshop you?ll be introduced to the interface and workflow of the 3D modeling and design application modo. The contents of this course include:
This chapter gives a general introduction to modo, 3D design in general, and what to expect from this course.
The modo Layout Tabs
The main layout sections in modo are defined by tabs that include variations of the user interface specific to particular tasks. This chapter covers the uses and details of each tab.
This chapter covers the basic principles you need to know about to work effectively in modo. You?ll learn about basic preferences, navigation, making selections, and basic object transformations.
This chapter covers the basics of creating forms in 3D space. You?ll learn how to create basic geometry, manipulate 3D models, and extend polygonal structure, as well as how to smooth geometry with subdivision surfaces.
Materials, Textures, and Surfaces
This chapter looks at methods for adding realistic surfaces to your models. The topics covered include basic material properties as well as methods for enhancing those properties through image-based and procedural texture layers.
This chapter covers UV mapping, which allows you to create a 2D representation of your 3D models for use in making textures. This is an essential skill for all 3D artists.
There are many options and methods for adding motion to your 3D scenes. This chapter covers the basics, then goes on to look at some more complex and powerful ways of getting your models moving.
Lighting can make or break a 3D scene. Even great modeling and texture work can go unnoticed if lighting is left by the wayside. This chapter will help you learn the basics of creating good lighting.
This chapter will teach you the basics of rendering, which takes your scene from models, textures, and lights to a finished image or animation.
This chapter contains helpful hints for continued study and will point you in the right direction as you continue learning about 3D modeling and animation in modo.
The lessons are wrapped in a feature-rich interface that lets you jump to any topic and bookmark individual sections for later review. Full-Screen mode provides a hi-def, immersive experience, and Watch-and-Work mode shrinks the video into a small window so you can play the videos alongside your application. Also included are exercise files that give you an easy way to try out the techniques you learn.
Broadband internet connection
Up-to-date browser with Flash plug-in
Screen resolution 1024x768 or higher
Sound card with speakers or headphones attached
Pentium 4 2.6 GHz or higher, or Apple Mac G5
512 MB RAM---