TowerFall Ascension - Updates (Actualizable)












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  TowerFall Ascension - Updates (Actualizable)






TowerFall Ascension es la versión definitiva del exitoso juego de combate que consiste en usar el arco y flecha para superar a una serie de enemigos. Inspirado en los clásicos de la época dorada con una nueva opción para la modalidad multijugador, prepárate para sumergirte en una emocionante aventura.

TowerFall Ascension es un multijugador para cuatro competidores que pueden participar de las partidas más emocionantes. La mecánica de la base es simple y accesible, pero difícil de dominar y combatir al momento de enfrentar a otros jugadores.

¿Cómo se juega? Recoge los cofres del tesoro a cambio de juego de power-ups, domina el arte de la captura de las flechas en el aire, y defiéndete del ataque de numerosos enemigos que intentarán quitarte lo que te corresponde.

TowerFall se juega mejor competitivamente con los amigos, los jugadores trabajan juntos, luchando contra una gran variedad de monstruos y arqueros enemigos.

 Características principales:
El modo Quest co-op o 2 jugadores
50 arenas y 120 mapas únicos para la modalidad versus
Más power-ups que cambian el juego, tales como flechas de perforación que se introducen a través de paredes
4 nuevos arqueros desbloqueables
Variantes para personalizar sus partidas
Un montón de secretos y sorpresas escondidas para descubrir con tus amigos

TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other. 

New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against. 

New features in TowerFall Ascension include: 
Brand new 1- or 2-player co-op Quest mode 
50 additional Versus arenas, for a total of 120 unique maps 
More game-changing power-ups, such as Drill Arrows that burrow through walls 
4 new unlockable, playable archers, for a total of 8 
A huge list of variants to customize your matches - a total of 67 ways to mix things up 
Plenty of hidden secrets and surprises to discover with your friends



Minimos: 

OS: Windows Vista or newer 
Processor: Intel Core i3 M380 
Memory: 2 GB RAM 
Graphics: Intel HD 4400 
DirectX: Version 10 
Hard Drive: 400 MB available space














TowerFall Ascension v1.1.16.1

Changelog de ésta versión y de las anteriores:

v1.1.16.1:
Balance: 
? Bumping into a teammate (in Team Deathmatch or co-op Quest) will now trade an arrow to even out your arrow counts, if possible 
? Changed requirement for Massive Mythology achievement to 10,000 rounds (was 20,000) 
? Changed time requirement for Time Lord achievement to 2:10 (was 2:00)
Changes: 
? Added option to disable vsync 
? Added support for rebindable keyboard keys and multiple players on the keyboard. See "Keyboard_Config.xml" in the game's install directory. Gamepads are still highly recommended though! 
? If you hold the "Save Replay" button as the round scoreboard appears, you will now save the replay before anyone else has a chance to skip to the next round 
? Random vetoed levels (press L on a level on the map to veto it) are now remembered until the game is restarted 
? Can now press the random veto button (L) on the random map tile to quickly cancel all vetoes 
? Added popup messages on startup if your graphics card isn't good enough or you aren't running the game through Steam 
? Added "input_log" dev console command to print out GUIDs of all connected DirectInput gamepads 
? Added "input_test" dev console command to show all buttons and axes of all connected DirectInput gamepads 
? Added 3 new player-made gamepad config files - USB-to-PS2, Fighting Stick 3, and Logitech Cordless Rumblepad 2
Fixes: 
? Fixed game running in fast motion when monitor refresh rate is higher than 60Hz 
? Changed DualShock 4 iconography to match the PS4 version 
? Possibly fixed alt-tab crashes 
? The intro music now uses the Music Volume as set on the options menu 
? Added load logging. Use the launch option "-LoadLog" and the game will create load_log.txt in the game directory 
? Added "-NoGamepadUpdates" startup argument to lock gamepads to the ones connected when the game launches (may solve menu slowdown for a few people) 
? Possibly fixed rare bolt arrow catch crash 
? Fixed an infinite loading bug and various crashes on PCs in Turkey 
? Fixed drill arrows still seeking while drilling when No Seeking Arrows variant is activated 
? Fixed being able to catch arrows if you dodge right as they hit you even if you have the No Dodging variant activated 
? Fixed Cursed Dodges variant killing you after an arrow catch if that arrow was caught during the grace period after being hit
v1.1.15.4:
? Fixed some SFX not playing
? Fixed corrupt savefile errors
? Fixed minor graphical error on Cyan's win/lose portraits
v1.1.15.3:
Changes:
? Changed some visual elements in Twilight Spire and Flight levels for aesthetics (some Flight levels looked odd while the screen was scrolling, mostly)
? Added ?help? command for dev console to list all commands, and added error checking for the existing commands
Fixes:
? Fixed crash on startup when PC has no audio device
? Fixed crash on startup when savefile is corrupt




174.5 MB

 


                       








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TowerFall Ascension - Updates (Actualizable)
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Muy buenos todos tus post, baje muchas cosas, creo q te voy a seguir.
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Que bueno que te gusten @pdbpdb , much?
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