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is a top-down shooter with elements of tower defense packed with action. You play as a hunter hired to protect your client from zombies. You are being paid for each walker you shoot and can spend your cash to purchase better guns. You loose if any zombie passes your line of defense.
The game was largely inspired by a legendary Swedish jewel ?Seal Hunter? and a unique zombie-rpg ?Dead Pixels?. Thus, our game would feature two modes "Survival" and "Campaign".
There is some subtle magic in each of those games. When I first played Seal Hunter I was amazed by the way it hooked you with its simple and accessible gameplay while still remaining a very deep and challenging game. Any friend I showed Seal Hunter to, was late to school the other day having red eyes and shaking hands. Despite its pixel graphics (which was not yet considered ?stylish? back in 2007 ? ) and arcade nature, the game grabbed your full attention and you could not resist but playing it even though you were losing constantly. Razor-sharp balance and well thought-out features left you no chances. The game is still being actively played until this day after its on-line remake that allowed up to 4 players to join into an endless seal rampage. It currently has over 55 thousand registered players. Do check it out, it?s free!
I played Seal Hunter all these years, being a pro and a dedicated fan and I saw how badly players wanted the sequel. But unfortunately for us all it never happened and never will, because the authors of the game have other work now and are not planning to create it. So one day I assembled a crack squad of two artists and a coder and now we are set to give the glorious game a worthy sequel.
We spent a lot of time thinking how we can push the game forward, while maintaining its core features. Seal Hunter was beautiful because it has everything that a great game must have and NOTHING EXTRA. It is a tiny game where every feature and every monster has endless hidden properties and immense potential. That is why when adding new functionality we tried our best not to overwhelm the game. You will not find waste in Zombie Hunter inc, it will be cleaned and polished, meaning that even when playing with the very same gun you will constantly catch yourself on a thought that you don't know all the ways to use it.
Another area of improvement was graphics. I was poised to push its video quality to the limits and precisely for this purpose we created a powerful 3d engine, featuring skeletal and rigged animation, deferred rendering with unlimited dynamic lights, HDR bloom, highly detailed models with normal, specular and gloss maps, volumetric particles and FXAA smoothing. But in order for the game mechanics to work, it had to retain it?s 2d look, that is enemies had to move with the same speed and have the same size no matter where they were located on the screen. We solved it adopting an orthographic projection and now Zombie Hunter inc has a stylish 2d look, while having access to all the cool features of the 3d graphics.
Finally we are going to add another game mode "Campaign". Here, you and your friends will help Bob from Texas to save the President of the USA from zombies. When zombie apocalypse happened, Bob created a gang that helps survivors to fend-off zombies for a fee. He saves your team the other day and as a return favor, you join his gang. The other day you caught a radio sos-signal, where the President of the USA asked to rescue him out of the surrounded by zombies White House. Bob, being the patriot that he is, left everything, grabbed every single gang member and went into the dead city to save the president.
We are now working to bring you the free playable alpha, so stay tuned!
We will be posting a series of blogs about our game development on our indieDB page, visit us there (link in the links section)!
Please feel free to post comments and propositions, we will try our best to answer them all.
Más info importante: http://www.z-h-i.com/???Zombie Hunter inc Alpha225 MB Por venir...
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