Antes que todoLos archivos rar los comprimí en rar5, les recomiendo que actualizen a la última versión su Winrar, de lo contrario no van a poder descomprimir los archivos.WinRAR v5.01 FiNAL EspañolFrom The Depths - Updates (Actualizable)From The Depths is the first physics-driven multiplayer warfare game where you design and build your own vehicles block by block. Teams can build and take first-person command of galleons, planes, submarines or hot air balloons in a bid to win the spoils of war, destroying other players, their fleets and enormous monsters. Players man the weapons, repair damage and repel boarders while delivering broadsides and bombing runs in dozens of multiplayer game modes while unlocking new equipment, blocks and skills. From The Depths - Updates (Actualizable)
The first physics-driven warfare game where you design and build your own vehicles block by block. Teams can build and take first-person command of galleons, planes, submarines or hot air balloons in a bid to win the spoils of war, destroying other players, their fleets and enormous monsters. Players man the weapons, repair damage and repel boarders while delivering broadsides and bombing runs in dozens of multiplayer game modes while unlocking new equipment, blocks and skills.
? Design and build your own vehicles, structures and sky fortresses, however you want.
? Realistic physics ? every block destroyed or added affects the vehicle?s functionality, physics and control.
? Test your designs in a wide range of multiplayer adversarial and co-op modes- as well as single player.
? Use the spoils of war to unlock new equipment.
? Randomly generated world with weather, monsters and terrain for each game.
? The sky's the limit - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, and loads more.
? Design custom missiles: combine different payloads, thrusters, seekers, guidance units, fuel pods and more.
? Design custom cannons: combine barrels, auto loaders, magazines, warheads, accessories, turrets, suppressors, recoil reducers and more to create enourmous ship / fortress or plane borne weapons.
? Design custom AI : Hook up radars, sonars, wireless comms and laser trackers to an AI mainframe block and connect into it a range of different AI boards. Each board adds another function to the AI : Choose from naval pathfinding to aim spot prioritisation, and many,many more.
? Design custom engines : lay the crank shaft and connect cylinders, exhausts, super chargers, fuel injectors and more to create incredibly large powerful and fuel efficient engines. Requisitos mínimos
:???From The Depths v1.19Changelog de ésta versión:v1.19:
Skirmish missions working again (main purpose of this small release!)
Resource cost of vehicles calculated and displayed
Resource cannot go negative
Only oil can be 'used up automatically' when you are off location in the campaign (other resources can only be gathered, not used)
Paddle block now functions 'properly'
Missile magnet code speed improvement
Cameras can be placed on spin blocks and turrets etc
Fixed some problems with stray window ornaments!
Balloons can now be popped (they release but then respawn 10 seconds later112.3 MBFrom The Depths v1.22 07/03/2014Changelog de ésta versión:v1.22:What's changed:Range and altitude gates in the local weapon controller have been fixedAutomatic control block has input and affect variables updated when selection is changedAerial AI card can now be configured heavilyTarget prioritistion card can now be configured heavilyAI will fire lasersAI will fire simple torpedosAi will point lasers from missile blocks directly at target (perhaps this has introduced some bugs with other weapons?)Scrolling has been enabled in list menus (yay!)You can now see the resource point cost of your designThe built in vehicles should all be functional again, after the change to the AI local weapon controllers.v1.21:Bullets maintain course when time slows downVehicle designer saves backup files with each call to save (copies original file if one exists)Firing piece loads in a default "required accuracy"' if one didn't exist beforev1.20:Spin block acceleration and deceleration is slowericons for fortress controller displayed on HUD fixed (there was no "I")missiles can now be launched by AI from turretsballoon deployers can be placed on sub-constructables and activated with switchesdouble tap "W" in build mode to move at 4 times speedRe-firing a harpoon gun when harpoon is active will simply de-activate harpoonBug fixed when placing weapons and controllers... which messed up physicsMissile block connectors can no longer disrupt a missileProblems with missiles getting stuck in launchers has been fixedjets can be placed on turrets and spin blocksbuild orbit distance is stored between build sessionsAI will attempt to fire a turret by aiming from turrets centre of mass- not the local weapon controllerEscape will exit most (some?) GUIsLocal weapon controllers now offer a high level of control over targetsrepair bugs can now be killedCannon barrels now move with the turret...Magnets working again nowAll weapons have more controls added to them - hold Q to activate menu. The only one still to be added is the 'fire delay'. The 'accuracy required' is only implemented in firing pieces (customisable cannons).block count now includes turrets and spin blocks!112 MBNUEVO! From The Depths v1.25 28/03/2014Changelog de ésta versión y de las anteriores:v1.25:Buoyancy calc for large vehicles fixedRepair tentacle was reluctant to fix your vehicles unless you, or an AI mainframe "own them" by being near/ attached to them... now fixedVehicles firing at one another when on the same team... now fixedRespawner doesn't recognize your vehicles unless you are close... now fixedHuge jet is now more powerful than jetProjectiles now incorporate the speed of the firing platformCenter of mass jump and physics messed up when blocks placed in quick succession... now fixed!AI local weapon controller now fires at vehicles moving at > 50 metres per secondMissiles should now always explode on impactTarget prioritization card saves config360 turret added360 azimuth only turret added2 story missions addedSingle player campaign progressed (enemy fleets, new enemy unit types). Fortress AI added (simply moves to resource zone)Some blocks cost balancedv1.24:What's changed:Missiles on turrets will have laser controlled correctlyYou cannot launch a story mission unless you set up the essential vehicles correctlystory mission resource cost wiped correctly when pressing "use own vehicles"Story mission 2 added (it's very difficult but great fun building 2 or 3 planes that work well together!) (definitely look into the new 'heat decoy block!)Huge jet block addedHeat decoy block added (for diverting IR seeker missiles)You can control whether your vehicle will attack salvage (a vehicle with no team!) through the use of the AI control GUI ©Fixes some issues with win and loss conditionsHeartstones have a 5 second window after being placed before they can damage themselves due to lack of energyCustom cannon interface block fixv1.23:What's Changed:Water (wave) height customisable in the designer! (Via options menu)Air pumps refactored, should be faster and less liable to crashLarge vehicles have new buoyancy calculation (possible bugs with this- let me know!)Jets have a "reverse thruster mode"Spin blocks have "reverse rotation mode"Story mission 1 is activatedHeart stones implemented (You need them for story missions to keep your player alive and some objectives require them!)Staggered missile launch add on addedIFF added for missiles (add on) (Identify Friend or Foe)Engine cylinders will no longer potentially fly away and corrupt save fileprojectile slow down time bug fixedDebug-explosion skill added- have a play with the soon to be implemented explosion mechanicSpeed up and slow down time with + and -112.1 MB