From The Depths - Updates (Actualizable)











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From The Depths - Updates (Actualizable)






From The Depths is the first physics-driven multiplayer warfare game where you design and build your own vehicles block by block. Teams can build and take first-person command of galleons, planes, submarines or hot air balloons in a bid to win the spoils of war, destroying other players, their fleets and enormous monsters. Players man the weapons, repair damage and repel boarders while delivering broadsides and bombing runs in dozens of multiplayer game modes while unlocking new equipment, blocks and skills.
The first physics-driven warfare game where you design and build your own vehicles block by block. Teams can build and take first-person command of galleons, planes, submarines or hot air balloons in a bid to win the spoils of war, destroying other players, their fleets and enormous monsters. Players man the weapons, repair damage and repel boarders while delivering broadsides and bombing runs in dozens of multiplayer game modes while unlocking new equipment, blocks and skills. 

? Design and build your own vehicles, structures and sky fortresses, however you want. 
? Realistic physics ? every block destroyed or added affects the vehicle?s functionality, physics and control. 
? Test your designs in a wide range of multiplayer adversarial and co-op modes- as well as single player. 
? Use the spoils of war to unlock new equipment. 
? Randomly generated world with weather, monsters and terrain for each game. 
? The sky's the limit - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, and loads more. 
? Design custom missiles: combine different payloads, thrusters, seekers, guidance units, fuel pods and more. 
? Design custom cannons: combine barrels, auto loaders, magazines, warheads, accessories, turrets, suppressors, recoil reducers and more to create enourmous ship / fortress or plane borne weapons. 
? Design custom AI : Hook up radars, sonars, wireless comms and laser trackers to an AI mainframe block and connect into it a range of different AI boards. Each board adds another function to the AI : Choose from naval pathfinding to aim spot prioritisation, and many,many more. 
? Design custom engines : lay the crank shaft and connect cylinders, exhausts, super chargers, fuel injectors and more to create incredibly large powerful and fuel efficient engines. 



Requisitos mínimos:

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From The Depths v1.19

Changelog de ésta versión:

v1.19:
Skirmish missions working again (main purpose of this small release!)
Resource cost of vehicles calculated and displayed
Resource cannot go negative
Only oil can be 'used up automatically' when you are off location in the campaign (other resources can only be gathered, not used)
Paddle block now functions 'properly'
Missile magnet code speed improvement
Cameras can be placed on spin blocks and turrets etc
Fixed some problems with stray window ornaments!
Balloons can now be popped (they release but then respawn 10 seconds later





112.3 MB











From The Depths v1.22 07/03/2014

Changelog de ésta versión:

v1.22:
What's changed:
Range and altitude gates in the local weapon controller have been fixed
Automatic control block has input and affect variables updated when selection is changed
Aerial AI card can now be configured heavily
Target prioritistion card can now be configured heavily
AI will fire lasers
AI will fire simple torpedos
Ai will point lasers from missile blocks directly at target (perhaps this has introduced some bugs with other weapons?)
Scrolling has been enabled in list menus (yay!)
You can now see the resource point cost of your design
The built in vehicles should all be functional again, after the change to the AI local weapon controllers.
v1.21:
Bullets maintain course when time slows down
Vehicle designer saves backup files with each call to save (copies original file if one exists)
Firing piece loads in a default "required accuracy"' if one didn't exist before
v1.20:
Spin block acceleration and deceleration is slower
icons for fortress controller displayed on HUD fixed (there was no "I")
missiles can now be launched by AI from turrets
balloon deployers can be placed on sub-constructables and activated with switches
double tap "W" in build mode to move at 4 times speed
Re-firing a harpoon gun when harpoon is active will simply de-activate harpoon
Bug fixed when placing weapons and controllers... which messed up physics
Missile block connectors can no longer disrupt a missile
Problems with missiles getting stuck in launchers has been fixed
jets can be placed on turrets and spin blocks
build orbit distance is stored between build sessions
AI will attempt to fire a turret by aiming from turrets centre of mass- not the local weapon controller
Escape will exit most (some?) GUIs
Local weapon controllers now offer a high level of control over targets
repair bugs can now be killed
Cannon barrels now move with the turret...
Magnets working again now
All weapons have more controls added to them - hold Q to activate menu. The only one still to be added is the 'fire delay'. The 'accuracy required' is only implemented in firing pieces (customisable cannons).
block count now includes turrets and spin blocks!



112 MB












NUEVO! From The Depths v1.25 28/03/2014

Changelog de ésta versión y de las anteriores:

v1.25:
Buoyancy calc for large vehicles fixed
Repair tentacle was reluctant to fix your vehicles unless you, or an AI mainframe "own them" by being near/ attached to them... now fixed
Vehicles firing at one another when on the same team... now fixed
Respawner doesn't recognize your vehicles unless you are close... now fixed
Huge jet is now more powerful than jet
Projectiles now incorporate the speed of the firing platform
Center of mass jump and physics messed up when blocks placed in quick succession... now fixed!
AI local weapon controller now fires at vehicles moving at > 50 metres per second
Missiles should now always explode on impact
Target prioritization card saves config
360 turret added
360 azimuth only turret added
2 story missions added
Single player campaign progressed (enemy fleets, new enemy unit types). 
Fortress AI added (simply moves to resource zone)
Some blocks cost balanced
v1.24:
What's changed:
Missiles on turrets will have laser controlled correctly
You cannot launch a story mission unless you set up the essential vehicles correctly
story mission resource cost wiped correctly when pressing "use own vehicles"
Story mission 2 added (it's very difficult but great fun building 2 or 3 planes that work well together!) (definitely look into the new 'heat decoy block!)
Huge jet block added
Heat decoy block added (for diverting IR seeker missiles)
You can control whether your vehicle will attack salvage (a vehicle with no team!) through the use of the AI control GUI ©
Fixes some issues with win and loss conditions
Heartstones have a 5 second window after being placed before they can damage themselves due to lack of energy
Custom cannon interface block fix
v1.23:
What's Changed:
Water (wave) height customisable in the designer! (Via options menu)
Air pumps refactored, should be faster and less liable to crash
Large vehicles have new buoyancy calculation (possible bugs with this- let me know!)
Jets have a "reverse thruster mode"
Spin blocks have "reverse rotation mode"
Story mission 1 is activated
Heart stones implemented (You need them for story missions to keep your player alive and some objectives require them!)
Staggered missile launch add on added
IFF added for missiles (add on) (Identify Friend or Foe)
Engine cylinders will no longer potentially fly away and corrupt save file
projectile slow down time bug fixed
Debug-explosion skill added- have a play with the soon to be implemented explosion mechanic
Speed up and slow down time with + and -



112.1 MB






















From The Depths - Updates (Actualizable)
10 Puntos Score: 10/10
Visitas: 2068 Favoritos: 1
Ver los usuarios que votaron...
13 Comentarios From The Depths - Updates (Actualizable)
que juego raro ja, de a poco estamos volviendo a los 8 bits con tantos cubos
Cita sebamonast: Mostrar

 Si seba, va a estar bueno jugarlo multiplayer, tiene mucha accion
Cita alvaretor: Mostrar
@Quehacesti es facil aprender a jugar o hay que tirarse su tiempo?
Cita alvaretor: Mostrar

Al principio est?
Cita psycko: Mostrar

    gracias @psycko
@Quehacesti  el juego tiene que jugarse online o puedes jugar contral la computadora si se puede con la computadora me lo llevo ha y gracias
Cita jrt95: Mostrar

Pod?
el juego esta dificil me corre un poco lento creo pero tiene potencial deben arreglarlo un poco tiene muchos glitches
Cita jrt95: Mostrar

Si @jrt95 todavia es una beta, tienen que arreglar muchas cosas



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Agregado From The Depths v1.22 07/03/2014
Agregado NUEVO! From The Depths v1.25 28/03/2014
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