Battlefield 4 - Updates 3DM (Actualizable)

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Battlefield 4 - Updates 3DM (Actualizable)

Les recomiendo la versión de RELOADED ya que funciona perfecta con los Updates de 3DM

Update 6 3DM (Acumulativo) opcional

Changelog de ésta versión:

Dec 20 PC Game Update Notes 
-Fix for terrain flickering when using SLI/CrossFire setup 
-Fix for three of the top crash issues on the PC platform 
-Fix for case when soldier can die with 1 HP instead of 0 
-Fix for the issue where the revive UI could be permanently shown after accepting a revive

614 MB

Crack para el Update 6 por si tienen problemas con el que está en la carpeta arriba de 3DM

26 MB

Update 7 3DM (Acumulativo) 14/01/2014 opcional

Changelog de ésta versión:

Today we are rolling out a new PC update for Battlefield 4. This patch will address several stability and balancing issues, graphical glitches, repair rate speeds, and more. You will find the full patch notes below, and as always, in the Control Room.

Jan 13 PC Game Update Notes
-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the ¡°sound loop¡± deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players¡¯ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver¡¯s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

619 MB

Update 10 3DM (Acumulativo) 25/02/2014 opcional

Changelog de ésta versión:

PC Game Update Feb 25

We've started rolling out a new game update for the PC version of Battlefield 4. Among other items, this update addresses the so called "sound loop crash" that caused the game to freeze. You may experience some downtime while this update is rolling out. 

Feb 25 PC Game update notes 
-Fix for the so called ¡°sound loop crash¡± issue that caused the game to freeze 
-Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle 
-Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion 
-General stability improvements 

-General stability and performance improvements 
-Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used 
-Added on-screen video memory utilization statistics with ¡°Render.DrawScreenInfo¡±

791 MB

Update 11 3DM (Acumulativo) 06/03/2014 opcional

Changelog de ésta versión:

PC Game Update Mar 6

-Several crash fixes and stability improvements 
-Fixed an issue with data re-sending that was causing rubber banding on some servers 
-Increased the maximum rank to 120 
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early 
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit. 
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles 
-Tweaked timing for how long the kill feed stays on screen 
-Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server 
-Added default player slots to server browser filters 
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole 
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising 
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike 
-Prevented players from interacting with an M-COM on Siege of Shanghai after it had been destroyed 
-Fixed an issue where audio for disarming M-COMs could get stuck in an infinite loop 
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort 
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots 
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority 
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds 
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed 
-Fixed an issue with revive icon not being grayed out in-game on map and minimap, when the player died after getting revived in Defuse 
-General improvements and bug fixes for the Battledash and Mission create screens 
-Fixed a bug where red laser dots would get stuck on textures 
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value 
-Fixed a bug where the enemy health always displayed as full in the kill-cam 
-Fixed an issue in Defuse so killed bomb carrier can?t plant a bomb in the next round without picking up a new bomb 
-The MAV has been updated to prevent players from exploiting it 
-Improved repair rates for vehicles with different base healths 
-Tweaked volume balance and other ambiance parameters on the majority of base game and China Rising maps 
-Improved the track vehicles wheel friction so vehicles don?t get stuck at relatively minor hills 
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom. 
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water 

-Added a chat feature, allowing spectators to take part of the chat of the match they?re spectating 
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode 
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode 
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible 
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons 
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else 
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player 
-Added the possibility in Spectator Mode to ?fire? at a player from Freecam to go into 1st person view of that player 
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes 

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles []. 

-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. 
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. 
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. 
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. 

-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. 
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. 
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. 
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57. 
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone. 

-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming. 
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines. 
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire. 
-The Heavy Barrel?s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations. 
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible. 
-The SRS bolt action time has been tweaked and the rate of fire has been lowered 
-The GOL bolt action time has been tweaked 
-The muzzle velocity for the MP7 has been reduced 
-The MTAR21 muzzle velocity has been reduced 
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000 
-Updated rate of fire for the RGP7 and NLAW 

-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. 
-Reduced the velocity of the MAA?s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. 
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. 
-Increased the direct damage done by the Attack Helicopter?s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. 
-Reduced the ?intelligence? of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

0.97 GB

Nuevo! Update 12 3DM (Acumulativo) 07/04/2014

Changelog de ésta versión:

March 31 PC Game Update Notes 

-General stability improvements 
-Fix for a crash that could occur when players were customizing vehicles. 
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game. 
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment. 
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects. 
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker. 
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles. 
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps. 
-Fix for going above ceiling exploits in Operation Metro. 
-Fix for a new MAV riding exploit. 
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain. 
-Fix for soldiers getting catapulted when walking on steep surfaces 

-Fix for an issue where the kill camera would display the incorrect killer. 
-Fix for an issue where the kill card won¡¯t show up when playing on servers which have the kill camera turned off. 
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly. 
-Fix for weapons firing twice, or not at all in some instances. 
-Fix for an issue where explosions didn¡¯t do any damage to infantry and vehicles that were outside of the combat area. 
-Fix for an issue where late-joining players wouldn¡¯t correctly experience Levolution events on Paracel Storm and Flood Zone. 
-Fix for an issue that could cause packet loss. 

-Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.* 

-Increased the damage of the normal buckshot against targets with Body Armor. 
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role. 
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12. 
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO. 
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3. 
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH. 

-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming. 

-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles. 

-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters. 
-Significantly increased the damage of Transport Helicopter miniguns. 
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels. 
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems. 
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets. 
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy. 
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry. 

-Mantle now requires Catalyst 14.2 or later drivers. 
-Fixed multiple crashes. 
-Fixed memory leak when switching between windowed and full screen. 
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted. 
-Improved performance when vsync is used. 
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar. 
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with ¡°RenderDevice.FramePacingMethod 0¡±. 
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it. 
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs 

-Fixed bug with borderless window not covering entire screen when starting up 

*Temporarily disabled, as the team is working on addressing an issue related to it.
The Battlefield 4 Control Room - Your one stop for the latest intel on how we are updating the game

1.02 GB


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60 Comentarios Battlefield 4 - Updates 3DM (Actualizable)
esto corrige la no aparicion de los binoculares? es un detalle pero bu?
Cita vixho: Mostrar
Gracias Man y feliz Navidad, que la pases tranquilo y con tu gente en paz!!!
Cita richard201: Mostrar

Gracias @richard201 igualmente para vos y tu familia, pasala lo mas lindo posible, un abrazo
Este incluye todos los updates hasta esta fecha?
Cita Alie: Mostrar

Gracias a vos @Alie felices fiestas

Cita lithium300: Mostrar

Si @lithium300 es el ?
Cita Quehacesti: Mostrar
este es uno de esos juegos Que No podes No comprar por el terrible multiplayer Que tengo. Tengo Casi todos originales se los recomiendo nunca se arrepentiram. No se xq cuando ten?
x cierto cuanto pesa la iso ?
voces y textos en espa?
soluciona la mision del submarino????
amigo una pregunta cuando salen las expanciones de los niveles... como el China Rising y mas??? si ya salieron donde los puedo conseguir??? saludos
Cita Miguel297: Mostrar
Hola de nuevo,
Lamento el anterior comentario, no sab?
Cita Jimbalo: Mostrar
@Quehacesti hola genio, antes que nada muchas gracias!!!! gran juego por lo que vi. Te consulto, me pide contrase?
Cita manuboedo: Mostrar
Si tiene contrase?
Cita tonatihuit: Mostrar
Amigo sabes tengo 2 problemas con tu gran aporte porfa ay?
Cita libra1515: Mostrar
te agradezco la preucupacion amigo me encantar?
Cita libra1515: Mostrar
viejo de verdad te estar?
Agregado Update 7 3DM (Acumulativo) 14/01/2014
Cita tonatihuit: Mostrar
Cita kaiserweb: Mostrar
como instalo los updates ? solo copio y pego todo a la raiz del juego ?
Cita djfrost: Mostrar

Si @djfrost  asi de facil


Agregado Update 10 3DM (Acumulativo) 25/02/2014
hola como estas? che disculpa, que diferencia tienen estos updates con otros (por ejemplo el que se encuentra aca:
che alguien le andubo el juego yo lo estoy descargando?
Cita ciruja: Mostrar

Como est?
gracias por la pronta respuesta!!! no tengo puntos, pero te lo re agradesco !! a bajar se ha dicho!!!
Cita ciruja: Mostrar

De nada @ciruja , acordate de bajar solo el ?
Agregado Nuevo! Update 11 3DM (Acumulativo) 06/03/2014
disculpame , si instalo el 11 que es el ultimo
no hace falta los anteriores no ? disculpa mi ignorancia
Cita NicoMuruag: Mostrar

Como est?
disculpa, pregunto nuevamente, note que este ultimo parche tiene muchos parches para el modo online, se puede jugar modo online sin haberlo comprado?
Cita ciruja: Mostrar

Como va @ciruja , lamentablemente no todavia, busque pero no hay nada como por ejemplo un steamwork fix o a lo mejor yo no lo encontr?
Cita NicoMuruag: Mostrar

De nada Nico , un gusto  

Si quieren uno as?
@Quehacesti yo lo baje una vez y andubo de 10 asi que aqui vamos de nuevo espero que siga igual!!
Cita maxi878: Mostrar

Creo que sigue igual @maxi878   saludos y muchas gracias
@Quehacesti jajaja me falto dar las gracias por este JUEGON!!! GRACIAS!!!  
Cita maxi878: Mostrar

De nada @maxi878 !!! un gusto, un abrazo  
Antes que nada, descargue el juego y anda de 10! Terrible aporte! Ahora, descargue la actualizacion 11 y cuando la voy a descomprimir me tira el error "failed to open the compressed file" La verdad que nose cual es el problema, solo con ese .rar me pasa. Si tendrias la solucion te lo agradeceria. Saludos
Cita farfi10: Mostrar

Como est?
Agregado Nuevo! Update 12 3DM (Acumulativo) 07/04/2014
@Quehacesti gracias!!!!!      
Cita djdnqn: Mostrar

De nada   , gracias por comentar
pregunta el ultimo update tiene en ?
El ultimo update  esta da?
Cita djdnqn: Mostrar
Hola amigo. Muchas gracias por postear estos updates. una pregunta: ?
solamente tengo instalado el update 1, si le pongo el update 12 acumulativo ya instala todos de un sake?
Los links estan caidos
Porfavor pasarme el update 12  
Buen aporte
Alguien responda por favor, necesito el crack del update 12. ayuda  
link caido por favor resube el update 12 amigo
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