Prison Architect Alpha - Updates (actualizable)







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Prison Architect Alpha - Updates (actualizable)






Nuestro cometido es crear y administrar una prisión de máxima seguridad. Prison Architect es un juego de tipo SIM de gestión de prisiones. A partir de una parcela vacía tendremos que crear todo lo necesario para poder albergar y controlar con mano dura a la peor calaña de toda la sociedad. Desde celdas, comedores, duchas, almacenamiento, empleados, salas de ejecuciones, tendido eléctrico,tubería, etc... todo esta en nuestras manos y nuestro presupuesto.

Seremos capaces de enfrentarnos a los motines, peleas, contrabando, incendios y un montón de situaciones de riesgo que pondrán a prueba nuestra habilidad y paciencia como dueños y gestores de nuestra cárcel.

Un autentico desafío para todos los amantes de los juegos de administración, gestión y construcción.



Trabajadores (Administrativos)




Personal Interno




Prisioneros
Cada prisionero tiene una ficha personal que muestra su información: nombre, edad, delito cometido, descripción personal, tiempo, tipo de condena y tiempo restante en la cárcel.

Los prisioneros están catalogados en 3 clases diferentes: Riesgo alto: Seguridad máxima ,riesgo normal: seguridad normal ,riesgo bajo: mínima seguridad.

El nivel de violencia y de problemas que puedan causarnos no esta directamente relacionado con su nivel de seguridad pero si que los presos de riesgo alto son mas propensos a los problemas que los de riesgo mínimo o medio. Lo mejor es observar el comportamiento y las acciones de cada preso.


Tipos de habitaciones




Delitos dentro de la cárcel

Contrabando: El delito mas común de toda la cárcel y realizado por gran parte de los presos independientemente de su nivel de conducta. (Podemos hacer redadas para interceptar dicho contrabando que puede ir desde simples cigarros a armas improvisadas.)
Fugas: Una conducta que se vera fomentada por falta de seguridad, túneles e incluso vías de escape por fallos en la edificación.
Destrucción: los presos empezaran a destruir objetos si no se cumplen sus necesidades desde hace mucho tiempo. (Esto puede dar lugar a un motín que nos costara mucho dinero y posiblemente personal de la cárcel asesinado.)
Peleas entre presos: Los presos pueden pelearse entre ellos. Normalmente la frecuencia de las peleas esta relacionada con factores como por ejemplo el no cubrir las necesidades de estos lo que se traduce en mal carácter y peleas.
Ataques a los empleados de la prisión: Cuando un miembro de nuestro equipo va desarmado y los presos no están demasiado contentos se puede dar lugar a una pelea entre los presos y nuestro equipo.



ESTADO DEL JUEGO

VERSION Alpha 20

-Mejoras mas importantes. -Sala de personal. -Agotamiento y necesidad de descansar para el personal. -Mejor soporte para mods.

ACTUALMENTE EN ACCESO ANTICIPADO





                 

















Prison Architect Alpha 14 Ingles y Castellano

Alpha 14 Change list (2 Oct 2013)   

= Guard Dogs
You can now hire guard dogs from the staff menu. Every dog has a dog handler. 
Dogs will sniff any nearby prisoners or hiding places, and will detect drugs, cigs etc
Dogs can sense escape tunnels and will scratch at the ground when they find one, giving the player a strong hint
If a dog smells a prisoner digging under them, they will dig up the prisoner and reveal the entire tunnel 
Dogs are fast runners and are very good at chasing down escaping prisoners
Note: Dogs smell drugs and detect tunnels incorrectly sometimes
Note: If either a dog or his handler is killed, the survivor will act unpredictably for a while, before leaving the prison

- Dogs can be assigned to patrols just like Guards : From the Deployment screen
Click on "Dog Patrols" then click on any existing patrol to assign a dog to it

= Kennels
New room type. Requires dog crates for each dog to sleep in
Can be outdoor, but must be surrounded by walls or fences or doors
Dogs have an energy level represented by a green bar under their body, which discharges as they work
When they become exhausted they will return to a Kennel and sleep in a dog crate to recover
They will also heal any injuries sustained in the line of duty

= Prison Sale
You can now sell your prison from the Valuation report screen, and use the profits to start a new prison with a large bank balance
You require an Accountant on site, a minimum positive valulation of $50,000, and at least 20 prisoners to be eligable for sale
You can always return to a prison you have previously sold and continue managing it, but you can only sell a prison once
Note: You cannot sell someone elses prison shared via the Steam Workshop, for obvious reasons
Note: We are aware this system is highly exploitable, and it will remain that way until we balance the financial side of the game

= Major performance optimisations
We have resolved numerous performance glitches and done a great deal of optimising for this alpha.
Areas optimised : Sector system, Work Queue, Rendering 
The navigation / route planning system has been multithreaded and will now run on a second processor core
On large / heavily populated maps the average frame rate is now significantly higher

- Escape tunnels have been nerfed and are now much more rare.
- Only prisoners with the "Clever" trait will even consider escape tunnels (10-20% of your inmates)
- They need to have a stolen digging tool within their possession
- Motivations for digging: Fear for life, High freedom need, Misses family
- Prisoners caught digging will have the punishment for "Escape Attempt" automatically applied

- Deliveries and Garbage rooms can now be placed anywhere on your prison site, including behind locked doors
- Delivery trucks will stop and load/unload when aligned with delivery/garbage rooms
- Prisoners will get off the truck immediately if they can walk to deliveries easily
- However if your deliveries zone is within your prison they will be escorted in by a guard

- The Load / Save dialogs now have the option to sort by "Date modified" as well as by filename. 
This is very useful for quickly finding your recent prisons.
Click on the column headings to toggle the different sorting methods

- There is now much more variety for many of the existing staff types:
Male and female versions of many staff types
Body shapes and sizes vary
Skin tone also varies 

- Planning Mode continued
We have extended the planning mode to permit three different types of materials:
Walls : Plan where your walls will be
Objects : Drag out any size of object to show where you plan to place the furniture
Paths : Use this to mark your planned outdoor pathways

- Fixed: Workers will no longer load and unload garbage in an endless loop 
(This happened when you had the Garbage zone above the Deliveries zone)

- Fixed: The tooltip regarding guard patrols was being displayed in all kinds of wrong places

- Fixed: All entities would drop whatever they were carrying after loading a saved game




116.7 MB














Prison Architect Alpha 23d Ingles y Castellano Crackeado por 3DM 31/07/2014

Alpha 23d Change list (31 Jul 2014)

= Remote Access systems
You can now build a number of interconnected systems and servos in your prison, to automate access through locked doors. These new objects are unlocked via Remote Access in the beauracracy screen, and available in the Utilities menu. All of these systems can be connected together using the Connect tool in the Utilities menu.
Door Servo
Attaches to an existing door. Can be triggered electrically to open the door.
Door Control System
Operated by a guard in a security room. Allows guards to open doors remotely. The system is connected to servos via the new Connect tool in the utilities menu.
Note: The operator can open a maximum of two doors per second, so dont overload a single system with too many servos.
Note: If a Door Control System becomes broken, ALL connected doors will spring open.
Door Timer
Another way to control doors automatically, based on time of day. Click on the door timer to access its schedule. All connected doors will be opened when the schedule says they should be.
Remote Door
A strong metal door that cannot be opened with Jail Keys. You must connect this door up with a Door Servo and control it remotely somehow.

= Cctv overhall
The old cctv system has been replaced, using the new Connection mechanics developed for Remote Access Systems.
Cctv Monitors must now be connected to cameras using the Connect tool.
A single Cctv Monitor must now be operated by one Guard, and a Guard can only operate one monitor at a time.
A Monitor can be connected to as many cameras as you wish, but has only eight screens.
If you connect it to more than eight cameras, the monitor will cycle through them, giving only partial coverage.

= ADVANCED FEATURE Logic Circuits
Two new objects have been added purely as an experiment, and are not required for any normal prison. These objects can be used to build advanced electrical circuits.
Logic Circuit
A boolean logic gate with X inputs and 1 output.
Available operations : And / Or / Not / Nand / Nor / Xor
Right click on the circuit to cycle the operation.
Logic Bridge
Can be used to send a signal via Electrical Cable normally used to power your prison
Place the Logic Bridge over a cell containing Electrical cable, and that entire cable will have the same signal value.
Any Logic Circuit sitting on the same Electrical Cable will receive the signal as one of its inputs.
This is specifically useful for transmitting a common signal around your circuit - eg a Clock signal, without requiring thousands of seperate wires.

= Contraband Smuggling continued
Contraband can now be smuggled in via materials in a Delivery Truck. Anything brought in via Delivery Trucks can be used. E.g. Food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials etc.
Dogs will detect narcotics in these items, and metal detectors will spot metal items.
Guards can now search these items on request.
Once brought into the prison, the contraband will remain in its material until a nearby prisoner picks it up.
Note: The types of contraband smuggled in this way will be determined by the Supply and Demand within the prison.
Contraband can now be thrown in over the external walls.
Prisoners arrange this when phoning home, or when talking to their visitors in Visitation.
They will arrange to go to a pre-determined place at a certain time, and collect a specific item.
The item chosen will be based on the needs of that prisoner.
If there are guards near the collection point, the contraband will not be thrown in.
The maximum throw range is 10 squares, and cannot happen in sectors marked as Staff Only as prisoners cannot get there.

= Other changes
Intoxication is now a type of Misconduct, and is detected when a Guard searches a prisoner. He will notice they are high/drunk.
You can now set the punishment for Intoxication in the Policy table.
Being caught Intoxicated automatically refers the prisoner to the relevent Rehab program, if it exists.
Utilities mode now filters the display based on what you are building, to give a clearer view.
Only relevent objects and connections will be shown depending on the mode - Electrical, Pipes, Circuit wiring.
Fences are no longer free YOU try getting hundreds of metres of fences for free
You can now expand and contract the Todo list to free up screen space
More info has been added to the tooltips in the Build Toolbar
Kitchen Sinks now require a water pipe connection
The Day X timer in the top toolbar now shows the total Real Time played on this prison
Fixed a subtle bug in the audio system that caused audio corruption sometimes - buzzing, popping, clicking





114.6 MB













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Prison Architect Alpha - Updates (actualizable)
15 Puntos Score: 7.5/10
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40 Comentarios Prison Architect Alpha - Updates (actualizable)
una pregunta, me va un poco lento tienes idea del por que??
Cita d34d_20n3: Mostrar

Como estas @d34d_20n3 , quiz?
@Quehacesti bien y tu, y pues no le puedo cambiar la resolucion y tampoco lo puedo poner en modo ventana, cuando abro el juego dice "OpenGL version not supported, your graphics card may be unsopported or your graphics drivers may be out of date. Running in safemode"  los drivers estan actualizados, cual crees que sea el problema?
Cita d34d_20n3: Mostrar

Que cosa tan rara @d34d_20n3 yo tengo nvidia vos cual ten?
@Quehacesti creo que es por la tarjeta grafica
esto es lo que tengo, es poco, pero considerando que tengo 3-4 a?
Cita d34d_20n3: Mostrar
podrias pasarnos la web directa del juego para poder coger el castellano de cada version nueva?
Cita gari69: Mostrar

Si @gari69 encantado

http://www.introversion.co.uk/prisonarchitect/builds.html
Cita Quehacesti: Mostrar
oye y como sabes si la version esta en espa?
Cita gari69: Mostrar
men los archivos no se encuentran....esta mal o algo....miralo plz
Cita gari69: Mostrar

Como estas @gari69 , en que sentido no se ecuentran? me acabo de fijar y estan perfectos
los descargo y al extraer con winrar me dice que no se encontraron archivos.....
lo e descargado 4 veces la version 15 y el traductor y en todas las descargar no se encuentran archivos. Y me pone que pesa los mb que dices pero el winrar no los extrae....
Cita gari69: Mostrar

Y leiste todo el post? jajajajaaj no hay algo al principio que te falta leer?

Antes que todo

Los archivos rar los comprim?
Cita Quehacesti: Mostrar
Cita gari69: Mostrar
Agregada Nueva Actualizaci?
ya esta la nueva actualizacion alpha 16 ^^ y feliz a?
Cita paxulete: Mostrar
Agregado Prison Architect Alpha 16 Ingles y Castellano feliz a?
oye si no es mucha molestia... te queria decir si podias checar bien la version.. es que dice que es la 16 pero segun esto tiene muchos cambios, agregaron varios objetos mas.. y cuando estoy jugando salen solo 2 mas y no todos los que salieron.. no se si me explique bien. o no se si asi sea la version o que rollo jajaja...
olvidalo ya lo solucione! jajaja Saludos! y gracias por el aporte
Cita Maulu: Mostrar

Menos mal @Maulu jajjaaj por fin pudiste, gracias a vos por comentar
Agregado Prison Architect Alpha 17 Ingles y Castellano 31/01/2014 que lo disfruten!  
Agregado Prison Architect Alpha 18 Ingles y Castellano 28/02/2014
Agregado Prison Architect Alpha 19 Ingles y Castellano 27/03/2014
me dice que tiene malware o algo asi (avast)  
Cita Ranck: Mostrar

Como est?
Agregado Prison Architect Alpha 20 Ingles y Castellano Crackeado por 3DM 29/04/2014
Me encanta!! En cuanto solucionen un par de errores van a lograr un gran juego, si se?
Cita danivilbu: Mostrar
corre cesti que ya salio el 21 xD
@gari69 la 22 jajajaj



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Agregado Prison Architect Alpha 22 Ingles y Castellano Crackeado por 3DM 28/06/2014
Cita Quehacesti: Mostrar
este ultimo trae virus o algo....me lo detecta asi el anivirus nod32
Cita gari69: Mostrar

Es un falso-positivo @gari69 no te preocupes
este sin duda es el mejor indie que eh judado...gracias
Cita jrt95: Mostrar

De nada @jrt95 a vos gracias




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Agregado Prison Architect Alpha 23d Ingles y Castellano Crackeado por 3DM 31/07/2014
Buen juego me gustan estos tipos de juegos +10  
Cita Jack 127: Mostrar

Muchas gracias por todo @Jack 127  
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