Stella Deus: The Gate of Eternity (?????? Suteradeusu?) is a tactical role-playing game with highly stylized artwork and animated cutscenes for the PlayStation 2. It was developed by Pinegrow and produced by Atlus,which also published the game in Japan and North America. 505 Games published the game in Europe.
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Stella Deus is a tactical roleplaying game. The player is presented with a gridbased map, shaped to resemble a physical location and can deploy up to six characters with which to complete the map's objective. Characters and enemies must be moved to close physical proximity before they can attack each other, and maneuvering around or behind an enemy can decrease the likelihood of them dodging. Outside of battle, the player is given the option to manage and customize the characters' equipment, passive skills (like "move farther" or "dodge better"), active abilities ("barrage of sword slashes," "healing magic," "steal the target's purse") and even, to some extent, their statistics.
Stella Deus differs from traditional tactical RPGs by its use of the AP Gauge. Each character takes their turn when they have 100 Action Points in their AP Gauge, and depletes it by moving, attacking or using abilities. The amount of depletion depends on the "Cost" of the weapon, spell, or the character's "Move" stat. The latter is a complex equation factoring the weight of the character's equipment, their Strength statistic and their Evasion statistic. As an example, on one gauge and with a Move score of 20, Spero can run five squares forward, or run three squares forward and attack once, or run one square forward and attack twice, or stand still and attack three times. Any unused AP hastens the onset of the character's next turn. The AP Gauge and Move score also work together to limit each character's equipment: the game releases "new" equipment on a regular basis, which tends to weigh more and inflate the Move stat. The player must choose between mobile, lightly armored characters and slow-but-well-defended ones. Then, as experience points and statistics accrue, increases in Strength and Evasion make the character able to shoulder more weight, allowing them to "grow into" the latest gear; then the game releases new equipment, and the process starts over again.
Stella Deus adds "Zone Effects" to its characters. Each character has a predetermined zone around them; they can exert influence on anyone within that radius. Each character has several Effects that can be applied to their Zone, which the player may choose from; a few examples of include Spero's "Allies Dodge Better," Gallant's "Allies Regain Magic Points," and Lumena's "Enemies' Move score goes up by 20." Zones also affect the "Team Attack" system. Any character may initiate or participate in a Team Attack, in which multiple characters all beat up on one enemy for extra damage; the only requirement is that the enemy target be within each participant's Effect Zone. As an added bonus, when certain characters participate in a Team Attack, they invoke a special character-based combination attack (for instance, Avis and Lumena use "Burning Hearts" if they are the only two participants in a Team Attack), which does more damage than a conventional Team Attack.
VERSION: USA - NTSC
EMULADOR RECOMENDADO: PCSX2
PESO: 1,32 GB (Descomprimido 3,49 GB)
FORMATO: ISOStella Deus PS2 [ENG][MG]